[Freeciv-Dev] Re: tech cost style 1 analysis
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On Thu, 16 May 2002, Raimar Falke wrote:
> On Thu, May 16, 2002 at 02:14:39AM +0200, Per I. Mathisen wrote:
> > I put a few printf in a game to check the cost of techs, comparing old and
> > new methods. The result is not good. Techs become a _lot_ cheaper.
>
> >From <http://arch.freeciv.org/freeciv-dev-200201/msg00396.html>:
>
> Note that you can get the whole tree (I think stealth-technology is
> at the top of the tree) using style 0 with about 20k bulbs. If you
> use style 1 you only need about 13k bulbs.
>
> Maybe put the old style back in and encourage people to experiment?!
Patch to reverse this and add some documentation about this problem
attached. While I think researchcost 20 + tech_cost_style 1 will work
alright, it introduces a very noticable slowdown in the beginning, so this
needs to be playtested a bit more before it is done.
Yours,
Per
"As Israeli forces pursued militants, civilians
continued getting in the way and dying as a
result." -- New York Times, April 21
techcoststylereverse.diff
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