[Freeciv-Dev] Re: [Patch] Make get_city_*_bonus public
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On Sat, May 04, 2002 at 05:43:00PM -0700, Raahul Kumar wrote:
>
> --- Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx> wrote:
> <snip>
> > /**************************************************************************
> > > > -...
> > > > + Return the factor (in %) by which the shield should be multiplied.
> > > >
> > **************************************************************************/
> > >
> > > I would prefer:
> > >
> > > Return the %(> 100) by which the city's base shields should be
> > > multiplied.
> >
> > I can't and wouldn't ensure that the factor is always >=100. It may be
> > quite possible that there is a building which increase the shield
> > output by 50% and reduce the science output by 50%.
>
> Thinking of the future here. Currently you can indeed give such an ironclad
> guarantee. I take it you're thinking about the AC people's patches?
Just about the currently fixed formulas which will be broken up by the
generalized improvement patch.
> > > > +int get_city_shield_bonus(struct city *pcity)
> > > > {
> > > > - int tmp = 0;
> > > > + int shield_bonus = 100;
> > > > +
> > > > if (city_got_building(pcity, B_FACTORY)) {
> > > > - if (city_got_building(pcity, B_MFG))
> > > > - tmp = 100;
> > > > - else
> > > > - tmp = 50;
> > > > + shield_bonus += 50;
> > > > + if (city_got_building(pcity, B_MFG)) {
> > > > + shield_bonus += 50;
> > > > + }
> > >
> > > What happens if a city sells the factory, and still has a mfg plant?
> >
> > It doesn't get any bonus.
>
> I think this is not a good behaviour. As a player, I would expect that selling
> my marketplace/library/factory would not result in loss of all my other
> improvements along those lines. A buglet. At the very least, if the
> improvement
> does nothing it should not cost me upkeep.
Generalized improvement should give you the power to change this
without code changes.
> > > Substitute in bank/stock exchange/university/research center for
> > > factory. It seems the freeciv manual is wrong about the behaviour. I
> > > always thought that even after selling a marketplace your bank would
> > > be bringing in money.
> >
> > This isn't a change my patch made.
>
> I know. I don't like this behaviour. Think about it, all a spy has to do is
> sabotage 1 building and two others are now useless, and a productive science
> city is now worthless. Pretty stiff penalty.
> Also a great way to throw a city into disorder. Take out the temple
> and it's done for.
Ack.
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
"Many of my assistants were fans of Tolkien, who wrote 'Lord of the Rings'
and a number of other children's stories for adults. The first character
alphabet that was programmed for my plotter was Elvish rather than Latin."
-- from SAIs "life as a computer for a quarter of a century"
- [Freeciv-Dev] [Patch] Make get_city_*_bonus public, Raimar Falke, 2002/05/03
- [Freeciv-Dev] Re: [Patch] Make get_city_*_bonus public, Ben Webb, 2002/05/05
- [Freeciv-Dev] Re: [Patch] Make get_city_*_bonus public, Raahul Kumar, 2002/05/05
- [Freeciv-Dev] Re: [Patch] Make get_city_*_bonus public, Ben Webb, 2002/05/06
- [Freeciv-Dev] Re: [Patch] Make get_city_*_bonus public, Ross W. Wetmore, 2002/05/08
- [Freeciv-Dev] Re: [Patch] Make get_city_*_bonus public, Ben Webb, 2002/05/11
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