[Freeciv-Dev] Re: [PATCH] Fixing Warriors (PR#1351)
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--- Daniel L Speyer <dspeyer@xxxxxxxxxxx> wrote:
> > [snip]
>
> It leaves making Iron working replace warrior code as a pre-req for
> feudalism.
>
> This makes phalanxes come before pikemen and legions before knights. It
> does not effect monarchy vs. republic, nor does it cause significantly
> more confusion than warrior code requiring bronze working. Furthermore,
> it makes some sense logically/historically (I wouldn't recomend a bronze
> pike, and the warrior-aristocracy of feudalism goes well with iron
> weapons).
>
That's radical change you are talking about. My change is a lot less confusing
and the bare minimum necessary. It won't cause any confusion, as freecivers
have the tech tree to refer to.
> I recognize that many things in the current tech tree make limited sense,
> but as long as we're changing it, let's change it *right*.
You are aware that rulesets are not my main interest. If you want it done
right,
you know the only person who is capable of doing it ;).
> As to gameplay, bronze->warriorcode would make it take longer to develop
> real offensive units, and make horsemen even more dominant in the ancient
> world.
Horsemen were dominant in the ancient world. Mongols - horsemen. Goths, and
Vandals who ransacked Rome - horsemen. And I fail to see that if horsemen are
real offensive units, how bronze->warrior code slows down development. Everyone
is affected equally. As I said before, you still have the unchanged Civ 2
ruleset. Play with warriors and phalanxes to your heart's content.
>Iron->feudalism would delay the pikemen/knights stage, and make it
> nessesary to be proficient with chariots/archers/legions/catapults
> (hopefully).
I use catapaults with my pikemen/knights. I've never used a chariot since Civ
1.
Never ever used a legion in any game. I've almost never used archers. Why force
me to use worthless units? I've got my 3 cheesy winning strats, and the last
thing I want is to actually have to outthink my opponents. Quick moving strikes
are the way to go.
> P.S. any ruleset change is going to confuse and surprise people -- maybe
> it should wait for a version-number release?
No. This is a minor change, and the ruleset changed warriors being made
obsolete by phalanx to pikemen in CVS without warning. This is no different.
You are aware that when Raimar gets back from holidays there will be a release
yes?
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- [Freeciv-Dev] [PATCH] Fixing Warriors (PR#1351), Raahul Kumar, 2002/03/27
- [Freeciv-Dev] Re: [PATCH] Fixing Warriors (PR#1351), Daniel L Speyer, 2002/03/27
- [Freeciv-Dev] Re: [PATCH] Fixing Warriors (PR#1351), Raahul Kumar, 2002/03/27
- [Freeciv-Dev] Re: [PATCH] Fixing Warriors (PR#1351), Daniel L Speyer, 2002/03/27
- [Freeciv-Dev] Re: [PATCH] Fixing Warriors (PR#1351), Raahul Kumar, 2002/03/28
- [Freeciv-Dev] Re: [PATCH] Fixing Warriors (PR#1351), Daniel L Speyer, 2002/03/28
- [Freeciv-Dev] Re: [PATCH] Fixing Warriors (PR#1351), Mark Metson, 2002/03/28
- [Freeciv-Dev] Re: [PATCH] Fixing Warriors (PR#1351),
Raahul Kumar <=
- [Freeciv-Dev] Re: [PATCH] Fixing Warriors (PR#1351), Paul Zastoupil, 2002/03/29
- [Freeciv-Dev] Re: [PATCH] Fixing Warriors (PR#1351), Raahul Kumar, 2002/03/29
- [Freeciv-Dev] Re: [PATCH] Fixing Warriors (PR#1351), Mark Metson, 2002/03/29
- [Freeciv-Dev] Re: [PATCH] Fixing Warriors (PR#1351), Ross W. Wetmore, 2002/03/30
- [Freeciv-Dev] Re: [PATCH] Fixing Warriors (PR#1351), Christian Knoke, 2002/03/28
- [Freeciv-Dev] Re: [PATCH] Fixing Warriors (PR#1351), Raahul Kumar, 2002/03/28
- [Freeciv-Dev] Re: [PATCH] Fixing Warriors (PR#1351), Reinier Post, 2002/03/28
- [Freeciv-Dev] Re: [PATCH] Fixing Warriors (PR#1351), Raahul Kumar, 2002/03/28
- [Freeciv-Dev] Re: [PATCH] Fixing Warriors (PR#1351), Mark Metson, 2002/03/28
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