[Freeciv-Dev] Re: game.timeout
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On Sun, Mar 10, 2002 at 04:01:48PM -0600, Mike Kaufman wrote:
> On Sun, Mar 10, 2002 at 04:39:25PM -0400, Mark Metson wrote:
> > On Sun, 10 Mar 2002, Mike Kaufman wrote:
> > > does anybody have any idea why GAME_MAX_TIMEOUT
> > > is set at 8639999? Why not MAX_INT
> > >
> > > or make game.timeout an unsigned or an unsigned long?
> > Did anyone find out why it doesnt work, too? I found when I set timeout to
> > 24 hours it would briefly display as such each turn but promptly get
> > overwritten as 5 hours 37 minutes.
> Attached is the fix. Somebody (Trent in '98) decided that 18 hours and 16
> bits was
> quite enough.
> Note that this breaks network protocol.
And so requires a new capability.
> maintainers: what do we want to do about this? I'm inclined to say:
> now's a good a time as any to break it, (raimar: don't you have some
> network efficiency code lying around waiting for such an opportunity?)
Not a current one.
"Make it idiot-proof and someone will make a better idiot."