[Freeciv-Dev] Re: game.timeout
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--- Mike Kaufman <kaufman@xxxxxxxxxxxxxxxxxxxxxx> wrote:
> On Sun, Mar 10, 2002 at 04:01:48PM -0600, Mike Kaufman wrote:
> > On Sun, Mar 10, 2002 at 04:39:25PM -0400, Mark Metson wrote:
> > >
> > > On Sun, 10 Mar 2002, Mike Kaufman wrote:
> > >
> > > > does anybody have any idea why GAME_MAX_TIMEOUT
> > > > is set at 8639999? Why not MAX_INT
> > > >
> > > > or make game.timeout an unsigned or an unsigned long?
> > >
> > > Did anyone find out why it doesnt work, too? I found when I set timeout
> to
> > > 24 hours it would briefly display as such each turn but promptly get
> > > overwritten as 5 hours 37 minutes.
> >
> > Attached is the fix. Somebody (Trent in '98) decided that 18 hours and 16
> bits was
> > quite enough.
>
> attached is the same fix, with capabilities. The only question I have
> is, should the capability be mandatory or not?
>
> It could be that the only thing bad that might happen is that the
> client's timeout shows as wrong until the timer gets below 5hr 47min,
> but you know, I didn't want to wait 13 hours to find out.
>
I think the capability should be mandatory, and go ahead and break backwards
compatibility. There are a lot of patches waiting for a compatibility break
so they can be included. This is as good an excuse as any.
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