[Freeciv-Dev] Re: Wish list Items
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On Mon, 11 Mar 2002, Michael Suess wrote:
> Am 2002.03.09 09:18:52 +0100 schrieb(en) Daniel L Speyer:
> > On Fri, 8 Mar 2002, Steve Payne wrote:
> > > 6. An icon at the start of each line by type (i.e revolt, new item, wonder
> > built) would speed up recognition of whats just happend.
> > That's a really good idea. Try this patch (gtk-only, sorry).
>
> I just tried your patch. If I understood it right, you forgot to take care of
> the following events:
> E_CITY_BUILD,
> E_REVOLT_START,
> E_REVOLT_DONE,
> E_NUKE,
> E_HUT_GOLD,
> E_HUT_TECH,
> E_HUT_MERC,
> E_HUT_BARB_CITY_NEAR,
> E_HUT_BARB,
> E_HUT_BARB_KILLED,
> E_HUT_CITY,
> E_HUT_SETTLER,
> E_GAME_START,
> E_NEXT_YEAR,
> E_REPORT,
> E_BROADCAST_REPORT,
> E_NATION_SELECTED,
I can't find any of these anywhere in the source. Where are they? I
thought all events were defined in events.h
> If any one of these happens and is shown in the message window, the client
> breaks with a memory access error. Besides, I liked the the idea and will test
> it out further as soon as I can play without the client crashing on me every
> few
> minutes.
>
Hmm, I should make it handle unexpected events more gracefully. Expect a
new version soon.
--Daniel Speyer
If you *don't* consider sharing information to be morally equivalent to
kidnapping and murder on the high seas, you probably shouldn't use the
phrase "software piracy."
> Michael Suess
>
>
>
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