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To: Michael Suess <mai99dsr@xxxxxxxxxxxxxxxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Wish list Items
From: Daniel L Speyer <dspeyer@xxxxxxxxxxx>
Date: Sun, 10 Mar 2002 18:53:01 -0500 (EST)

On Mon, 11 Mar 2002, Michael Suess wrote:

> Am 2002.03.09 09:18:52 +0100 schrieb(en) Daniel L Speyer:
> > On Fri, 8 Mar 2002, Steve Payne wrote:
> > > 6. An icon at the start of each line by type (i.e revolt, new item, wonder
> > built) would speed up recognition of whats just happend.
> > That's a really good idea.  Try this patch (gtk-only, sorry).
> 
> I just tried your patch. If I understood it right, you forgot to take care of
> the following events:
>   E_CITY_BUILD,
>   E_REVOLT_START,
>   E_REVOLT_DONE,
>   E_NUKE,
>   E_HUT_GOLD,
>   E_HUT_TECH,
>   E_HUT_MERC,
>   E_HUT_BARB_CITY_NEAR,
>   E_HUT_BARB,
>   E_HUT_BARB_KILLED,
>   E_HUT_CITY,
>   E_HUT_SETTLER,
>   E_GAME_START,
>   E_NEXT_YEAR,
>   E_REPORT,
>   E_BROADCAST_REPORT,
>   E_NATION_SELECTED,

I can't find any of these anywhere in the source.  Where are they?  I
thought all events were defined in events.h

> If any one of these happens and is shown in the message window, the client
> breaks with a memory access error. Besides, I liked the the idea and will test
> it out further as soon as I can play without the client crashing on me every 
> few
> minutes.
> 

Hmm, I should make it handle unexpected events more gracefully.  Expect a
new version soon.

--Daniel Speyer
If you *don't* consider sharing information to be morally equivalent to 
kidnapping and murder on the high seas, you probably shouldn't use the
phrase "software piracy."

> Michael Suess
> 
> 
> 



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