[Freeciv-Dev] Re: Alternative nation dialog
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Raahul Kumar (raahul_da_man@xxxxxxxxx) wrote:
> True, the mongols were better at horseriding, better at archery, better at
> moving fast and hitting what they were shooting at then the decadent soft
> civlised types.
>
> How can that be modelled in Freeciv? The only thing that comes to mind is a
> better attack unit that comes with horseriding and warrior code.
Civ2 can cover it by making Horsemen automatically veteran for that
nation.
SMAC rules can cope a little better, because they have a more fine-grained
morale system (very green, green, disciplined, hardened, veteran,
commando, elite). You can give Horsemen a +1 or +2 morale boost
(which correlates to +12.5% or +25% respectively) rather than a +50%
boost as in Civ2. (It's also worth pointing out that elite units get
a +1 movement rate bonus in addition to their +50% combat ratings.)
I haven't played Civ3 yet, but from what I understand each nation has a
unique unit type that only that nation can build. It's usually got
a higher attack, or higher defense, or higher movement, or cheaper
cost, than some otherwise similar standard unit.
--
Greg Wooledge | "Truth belongs to everybody."
greg@xxxxxxxxxxxx | - The Red Hot Chili Peppers
http://wooledge.org/~greg/ |
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[Freeciv-Dev] Re: Alternative nation dialog, Reinier Post, 2002/03/01
[Freeciv-Dev] Re: Alternative nation dialog, Reinier Post, 2002/03/01
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