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[Freeciv-Dev] Re: Nation selection dialog patch
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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Nation selection dialog patch
From: Reinier Post <rp@xxxxxxxxxx>
Date: Tue, 26 Feb 2002 14:21:14 +0100

On Mon, Feb 25, 2002 at 05:07:15PM +0100, Raimar Falke wrote:
> On Mon, Feb 25, 2002 at 09:55:26AM -0600, Tony Stuckey wrote:
> > On Mon, Feb 25, 2002 at 01:49:42AM -0500, Jason Short wrote:
> > > With a growing number of nations, I think a tabbed window is the way to 
> > > go.  This requires dividing up the nations in some sensible way...but 
> > > lacking that, alphabetical could work OK.
> > 
> >     Ah, but we've got ready-made divisions...
> >     "Civ1", "Civ2", "SMAC", "Civ3", and "Other".  The only hard part
> > about this is modpacks which want to have a special list of nations.
> > 
> >     I'll say it again:  I beleive that presenting all possible nations
> > in a single dialog at game start is a silly/bad way to go.
> 
> Jason Short from 7 2001:
> 
>   ... have a short list of nations sent server->client, with a button
>   labelled "full list" that brings up the full encyclopedic list
>   (preferably sorted into categories) ...
> 
> Miguel Farah F. from 7 Nov 2001:
> 
>   There's another option: a dialog containing several GROUPS of
>   nations (for example: modern european, modern american, modern
>   asian, classical, fantasy, miscellanaeous), from which either one
>   nation can be selected.
> 
> I'm also for groups.
> 
>       Raimar

I don't want a dialog at all, I want the client to pick whatever nation
I chose last time.  (It can save a list of nation-ruler names in thje
client settings file.)  The dialog actually breaks games on public
servers a lot when one or more participants don't fill it out.

> -- 
>  email: rf13@xxxxxxxxxxxxxxxxx
>  "Make it idiot-proof and someone will make a better idiot."

-- 
Reinier


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