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[Freeciv-Dev] Re: More imporved game starting [patch]
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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: More imporved game starting [patch]
From: Christian Knoke <ChrisK@xxxxxxxx>
Date: Wed, 26 Dec 2001 22:28:19 +0100

On Wed, Dec 26, 2001 at 09:48:19PM +0100, Per I. Mathisen wrote:
> On Wed, 26 Dec 2001, Christian Knoke wrote:
> > Hhm, yes, I've seen that when I was on civgo. But still parsing
> > is needed, plus the l10n problem.
> 
> 'rfcstyle' is not intended to be human readable. The comments were meant
> merely for anyone doing debugging, and can be removed.
> 
> That changes
> 
>       > create Per
>       012 Per ist als KI-Spieler dazu gekommen.
>       100 KI-Spieler Per generiert.
> 
> to
> 
>       > create Per
>       100 Per

Ah, that makes sense. I should have known this before :)

>       > list
>       600 "Per" AI easy
>       600 "Chris" AI easy
>       100
> 
> E.g. the function con_write(C_OK, _("Game saved as %s"), filename) writes
> "100 <filename>", ie the first paramater is simply ignored.

This one is not yet implemented?

> This removes parsing through i10n completely from consideration.

Good.

> 
> Yours,
> Per

Christian

-- 
* Christian Knoke                           +49 4852 92248 *
* D-25541 Brunsbuettel                  Wurtleutetweute 49 *
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.



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