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[Freeciv-Dev] Re: More imporved game starting [patch]
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[Freeciv-Dev] Re: More imporved game starting [patch]

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To: Daniel L Speyer <dspeyer@xxxxxxxxxxx>
Cc: Christian Knoke <ChrisK@xxxxxxxx>, freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: More imporved game starting [patch]
From: Petr Baudis <pasky@xxxxxxxxxxx>
Date: Tue, 25 Dec 2001 00:29:27 +0100

Dear diary, on Mon, Dec 24, 2001 at 11:12:31PM CET, I got a letter, where
Daniel L Speyer <dspeyer@xxxxxxxxxxx> told me, that...
> On Mon, 24 Dec 2001, Christian Knoke wrote:
> 
> > On Mon, Dec 24, 2001 at 02:11:14PM -0500, Daniel L Speyer wrote:
> > > Here is an improved version of Andreas's patch from back in October to
> > > control the server from the client.  This version supports multiple
> > > simultaneous games by checking which ports are available.
> > 
> > throwing core whenever I want to reload a game:
> 
> Oh, right.  I fixed that for new game but forgot for load.  Replace the line
> argv[4]="    "; with argv[4]=malloc(6*sizeof(char)); in the function
> start_server_load_game.  Alternatively, wait for the next version, probably
> tommorrow.
And please provide unified diff, many thanks :).

-- 

                                Petr "Pasky" Baudis

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