[Freeciv-Dev] Freeciv Todo
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Your list is pretty ambitious. I suggest finishing off most of what you already
have before going on to the other stuff.
As for cleanup of  THRESOLD*move_rate uses:
I'm not sure what to do there. I've noticed that sometimes when a  unit is a
caravan( have not noticed this for other units) they adjust the threshold
value much higher. Caravans are an oddball exception. They clearly benefit
from a high threshold, yet they have a low move rate. 
I suggest that you go ahead and send in your threshold comments. It's an
improvement on what we have now.
find_beachhead(), haven't even touched this, will send in something 8 hrs from
now.
find_something_to_kill(), cleaned up, found that m is used in two different
ways,c seems to be the amount of turns a sea unit will take to reach dest.
 
find_nearest_friendly_port(), needs a lot of work
really_generate_warmap() Ack. I'm going to let GB handle this.
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- [Freeciv-Dev] settlers & players territory, mateusz stefek, 2001/12/06
- [Freeciv-Dev] Re: settlers & players territory, Petr Baudis, 2001/12/06
 
- [Freeciv-Dev] Criticism, Raahul Kumar, 2001/12/06
 
- [Freeciv-Dev] Re: Criticism, Ross W. Wetmore, 2001/12/07
 - [Freeciv-Dev] Re: Criticism, Raahul Kumar, 2001/12/07
 - [Freeciv-Dev] Re: Criticism, Petr Baudis, 2001/12/08
 
  
 
 
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