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To: Petr Baudis <pasky@xxxxxxxxxxx>, mateusz stefek <matusik_s@xxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Freeciv Todo
From: Raahul Kumar <raahul_da_man@xxxxxxxxx>
Date: Thu, 6 Dec 2001 17:17:10 -0800 (PST)

Your list is pretty ambitious. I suggest finishing off most of what you already
have before going on to the other stuff.

As for cleanup of  THRESOLD*move_rate uses:

I'm not sure what to do there. I've noticed that sometimes when a  unit is a
caravan( have not noticed this for other units) they adjust the threshold
value much higher. Caravans are an oddball exception. They clearly benefit
from a high threshold, yet they have a low move rate. 

I suggest that you go ahead and send in your threshold comments. It's an
improvement on what we have now.

find_beachhead(), haven't even touched this, will send in something 8 hrs from
now.

find_something_to_kill(), cleaned up, found that m is used in two different
ways,c seems to be the amount of turns a sea unit will take to reach dest.
 
find_nearest_friendly_port(), needs a lot of work
really_generate_warmap() Ack. I'm going to let GB handle this.



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