[Freeciv-Dev] Re: [PATCH] base_real_map_distance (PR#1049)
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--- Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx> wrote:
> On Wed, Dec 05, 2001 at 04:59:13AM -0800, Raahul Kumar wrote:
> >
> > --- Petr Baudis <pasky@xxxxxxxxxxx> wrote:
> > > Hi,
> > >
> > > sorry I respond to so old mail, however I didn't find the patch which
> > > just got into CVS here and this is only mail where I discovered this
> change.
> > > I just had a look what changed in the code I actually clean, and
> basically
> > > following:
> > >
> > > > Index: server/settlers.c
> > > > ===================================================================
> > > > RCS file: /home/freeciv/CVS/freeciv/server/settlers.c,v
> > > > retrieving revision 1.112
> > > > diff -u -r1.112 settlers.c
> > > > --- server/settlers.c 2001/10/14 21:02:17 1.112
> > > > +++ server/settlers.c 2001/11/01 14:09:33
> > > > @@ -769,8 +769,8 @@
> > > > for (i = 0; i < game.nplayers; i++) {
> > > > city_list_iterate(game.players[i].cities, pcity) {
> > > > if (map_distance(x, y, pcity->x, pcity->y)<=8) {
> > > > - dx = xdist(pcity->x, x);
> > > > - dy = ydist(pcity->y, y);
> > > > + base_real_map_distance(&dx, &dy, pcity->x, pcity->y, x, y);
> > > > + dx = abs(dx), dy = abs(dy);
> > > > /* these are heuristics... */
> > > > if (dx<=5 && dy<5)
> > > > return 0;
> > >
> > > Thing I have problem with is:
> > > + dx = abs(dx), dy = abs(dy);
> > > I think it should be rather
> > > + dx = abs(dx); dy = abs(dy);
> > > What do you think?
> > >
> > > Sorry I'm so late, just please take this as an example of that inclusion
> > > into CVS is best impulse for review ;-).
> > >
> > I'd say Jason has been careless. I thought you already mentioned this
> buglet to
> > Raimar. Add that punctuation Raimar.
>
> From the language syntax point of view both version are the same. I
> know that Ross sometimes prefer the , version. It looks like also
> Jason prefer it (Jason: under which conditions?). So I would like to
> add this to the style guide questionnaire:
>
>
> <some number>
> This isn't about initialization!
>
> /* A */
> x = punit->x, y = punit->y;
>
> /* B */
> x = punit->x;
> y = punit->y;
>
> Something like
> x = punit->x; y = punit->y;
> will not work because it will be broken up by indent.
Always prefer B. There is no possible reason A would be a good idea.
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