[Freeciv-Dev] Re: [PATCH] base_real_map_distance (PR#1049)
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
Hi,
sorry I respond to so old mail, however I didn't find the patch which
just got into CVS here and this is only mail where I discovered this change.
I just had a look what changed in the code I actually clean, and basically
following:
> Index: server/settlers.c
> ===================================================================
> RCS file: /home/freeciv/CVS/freeciv/server/settlers.c,v
> retrieving revision 1.112
> diff -u -r1.112 settlers.c
> --- server/settlers.c 2001/10/14 21:02:17 1.112
> +++ server/settlers.c 2001/11/01 14:09:33
> @@ -769,8 +769,8 @@
> for (i = 0; i < game.nplayers; i++) {
> city_list_iterate(game.players[i].cities, pcity) {
> if (map_distance(x, y, pcity->x, pcity->y)<=8) {
> - dx = xdist(pcity->x, x);
> - dy = ydist(pcity->y, y);
> + base_real_map_distance(&dx, &dy, pcity->x, pcity->y, x, y);
> + dx = abs(dx), dy = abs(dy);
> /* these are heuristics... */
> if (dx<=5 && dy<5)
> return 0;
Thing I have problem with is:
+ dx = abs(dx), dy = abs(dy);
I think it should be rather
+ dx = abs(dx); dy = abs(dy);
What do you think?
Sorry I'm so late, just please take this as an example of that inclusion
into CVS is best impulse for review ;-).
--
Petr "Pasky" Baudis
UN*X programmer, UN*X administrator, hobbies = IPv6, IRC, FreeCiv hacking
.
"A common mistake that people make, when trying to design
something completely foolproof is to underestimate the
ingenuity of complete fools."
-- Douglas Adams in Mostly Harmless
.
Public PGP key, geekcode and stuff: http://pasky.ji.cz/~pasky/
- [Freeciv-Dev] Re: [PATCH] base_real_map_distance (PR#1049),
Petr Baudis <=
|
|