[Freeciv-Dev] Re: [PATCH] base_real_map_distance (PR#1049)
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On Sun, Dec 02, 2001 at 08:36:01PM +0100, Petr Baudis wrote:
> Hi,
>
> sorry I respond to so old mail, however I didn't find the patch which
> just got into CVS here and this is only mail where I discovered this change.
> I just had a look what changed in the code I actually clean, and basically
> following:
>
> > Index: server/settlers.c
> > ===================================================================
> > RCS file: /home/freeciv/CVS/freeciv/server/settlers.c,v
> > retrieving revision 1.112
> > diff -u -r1.112 settlers.c
> > --- server/settlers.c 2001/10/14 21:02:17 1.112
> > +++ server/settlers.c 2001/11/01 14:09:33
> > @@ -769,8 +769,8 @@
> > for (i = 0; i < game.nplayers; i++) {
> > city_list_iterate(game.players[i].cities, pcity) {
> > if (map_distance(x, y, pcity->x, pcity->y)<=8) {
> > - dx = xdist(pcity->x, x);
> > - dy = ydist(pcity->y, y);
> > + base_real_map_distance(&dx, &dy, pcity->x, pcity->y, x, y);
> > + dx = abs(dx), dy = abs(dy);
> > /* these are heuristics... */
> > if (dx<=5 && dy<5)
> > return 0;
>
> Thing I have problem with is:
> + dx = abs(dx), dy = abs(dy);
> I think it should be rather
> + dx = abs(dx); dy = abs(dy);
> What do you think?
Another point for the style guide.
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
"I haven't lost my mind - it's backed up on tape somewhere."
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