[Freeciv-Dev] Re: Sound patch v1
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On Thu, 6 Dec 2001, Daniel Sjölie wrote:
> I still don't see why you need to involve the server in the sound
> playing... Won't the client know about all events sound might be played
> for anyway?? I really think it's the same as for tilesets - the server
> shouldn't concern itself with what sounds I'm playing...
>
> So, could you please explain your position? (once again?) :)
As far as possible I will keep it in the client, but the client doesn't
always have enough information to know when to play sounds. For example,
it doesn't know when a wonder is built. There are three ways to solve
this:
1. Parse the notify_player text in the client. I think this solution is
ugly and it will be easy to break it inadvertently.
2. Give the client more information about what it going on (supplementing
or replacing notify_player_*). See Raimar and Dirk's notes patch, and the
discussion in 1999 (I think) on notify_player and why it should be
replaced. This was my original intention, but it is a lot of work and
there is no longer consensus for it.
3. Add sound packets. Easy to do, and resulting code short and easy to
understand.
Yours,
Per
"It is a miracle that curiosity survives formal education."
-- Albert Einstein
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