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[Freeciv-Dev] Re: Reproducable core dump (PR#1051)
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[Freeciv-Dev] Re: Reproducable core dump (PR#1051)

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Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Reproducable core dump (PR#1051)
From: vze2zq63@xxxxxxxxxxx
Date: Fri, 30 Nov 2001 17:43:26 -0500
Reply-to: jdorje@xxxxxxxxxxxx

Mike Kaufman wrote:

On Fri, Nov 30, 2001 at 12:21:45PM -0800, jdorje@xxxxxxxxxxxxxxxxxxxxx wrote:


<snip: airspace_looks_usable()>


I realize that it could be nasty to implement, but at least for fogged
tiles, tiles that I just saw a turn or two ago feel safer to make a
beeline through (less chance that an enemy moved there in that time)
Also fogged tiles out in the middle of the ocean are safer than over
land; desert, arctic, mountains, and  tundra, tiles might be safer to 
transverse than grassland or plains would.

For unknown tiles, it's obviously harder to predict, but if I feel that
a blotch of unknown is over ocean, I don't worry too much about it, but
if I've traced out a coastline (with possibly an enemy city or two in sight), I automatically assume that the unknown interior is crawling with
enemies, so flying an airplane blindy wouldn't be such a good idea.


It's an interesting idea, but not worth the effort IMO until/unless airspace_looks_usable is used to actually find the path for the airplane, rather than just calculate whether one exists. This should be a separate project.

On a separate note, I just noticed that airspace_looks_usable is neither declared static nor is it properly prototyped at the top of the file. I'll fix this as well.

jason



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