[Freeciv-Dev] Re: Reproducable core dump (PR#1051)
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On Thu, Nov 29, 2001 at 04:41:29PM +0200, Petrus Viljoen wrote:
> Personally I HATE games where the AI cheats.
Most people do.
> The game rules are simple enough to make the AI challenging even in the
> end-game
> with advantage players.
I'll disagree.
> It already has some advantages us poor humans won't have any time soon.
>
> * AI can monitor EVERYTHING it can see (it is more aware of the game
> world than us).
> * AI can do PERFECT micromanagment (It's not lazy, it can review every
> order ,unit , city every turn and optimize).
Again, I'll disagree. Many/most optimization problems are
exponentially complex.
> * AI can do some predictions / forecasts to evaluate every decision ,
> We can not.
> If the AI are allowed to cheat it might get to a point where it is
> IMPOSSIBLE to win the AI.
Well, yes. That's easy, really. Just start the AI with all techs.
:)
> The AI simply needs Tactics & Diplomacy
>
> Easy: AI should tend to be more diplomatic (perhaps even trade with other
> players) less aggressive.
> Hard: AI should tend to more aggressive on Military, Economic & Diplomatic
> levels.
>
> Some simple military tactics can give it a definite military advantage
> over human players too.
None of these will solve the 1-on-1 case. None of them will solve
the many-on-1 case. Diplomacy, in particular, has simple, unsatisfying
rules to make the game hard. We would only need to add "All AI players
ally immediately" right now to make a 1-human, 7 ai game almost impossible.
Saucy, unexpected plays are very hard to get as emergent behavior.
--
Anthony J. Stuckey stuckey@xxxxxxxxxxxxxxxxx
"And they said work hard, and die suddenly, because it's fun."
-Robyn Hitchcock.
[Freeciv-Dev] Re: Reproducable core dump (PR#1051), jdorje, 2001/11/30
[Freeciv-Dev] Re: Reproducable core dump (PR#1051), jdorje, 2001/11/30
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