[Freeciv-Dev] Re: Reproducable core dump (PR#1051)
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Petr Baudis wrote:
> > > If you must go this route, one idea would be to add a new server
> > > variable, aicheats, that is user-settable. Enabling it would up the
> > > difficulty. But I don't think any of the AI's (no matter how
> > > difficult) should cheat by default.
> The difference between normal and hard AI is IMHO mostly in cheating.
> The AI won't be ever so smart as human can be, so it needs other ways
> how to became comparable rival for human.
>
Personally I HATE games where the AI cheats.
The game rules are simple enough to make the AI challenging even in the end-game
with advantage players.
It already has some advantages us poor humans won't have any time soon.
* AI can monitor EVERYTHING it can see (it is more aware of the game world
than
us).
* AI can do PERFECT micromanagment (It's not lazy, it can review every order
,unit , city every turn and optimize).
* AI can do some predictions / forecasts to evaluate every decision , We can
not.
If the AI are allowed to cheat it might get to a point where it is IMPOSSIBLE to
win the AI.
The AI simply needs Tactics & Diplomacy
Easy: AI should tend to be more diplomatic (perhaps even trade with other
players)
less aggressive.
Hard: AI should tend to more aggressive on Military, Economic & Diplomatic
levels.
Some simple military tactics can give it a definite military advantage over
human
players too.
[Freeciv-Dev] Re: Reproducable core dump (PR#1051), jdorje, 2001/11/30
[Freeciv-Dev] Re: Reproducable core dump (PR#1051), jdorje, 2001/11/30
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