[Freeciv-Dev] Re: Reproducable core dump (PR#1051)
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On Fri, Nov 30, 2001 at 12:21:45PM -0800, jdorje@xxxxxxxxxxxxxxxxxxxxx wrote:
> Here's a new patch.
>
> Changes:
>
> - Constants AIR_ASSUMES_UNKNOWN_SAFE and AIR_ASSUMES_FOGGED safe are
> used. These are defined at the top of gotohand.c. They are used by
> both AI and human players - but note that they're not used by whatever
> function is used to eventually find the path, only by this function
> which tests if a path exists. So they are incomplete.
>
> - An ai_handicap check is done for both unknown and fogged tiles. I
> created a new handicap type H_FOG. I'm not quite sure if this is the
> right thing to do, but using H_MAP for the fogged case didn't seem quite
> right.
>
> - I made a few tiny changes elsewhere, mostly cleaning up comments IIRC.
>
> - There are no parameters passed in - all the different cases are
> handled as above. Of course, it'd be pretty easy to change
> AIR_ASSUMES_UNKNOWN_SAFE and AIR_ASSUMES_FOGGED_SAFE laster to use
> player-specific values.
>
> I'm not sure if that's all the issues, but it's all I remember.
>
> I haven't done any testing with the new version - although I did with an
> older version. Some testing would be nice, but since the current code
> doesn't work anyway testing it in the field isn't all that bad.
I realize that it could be nasty to implement, but at least for fogged
tiles, tiles that I just saw a turn or two ago feel safer to make a
beeline through (less chance that an enemy moved there in that time)
Also fogged tiles out in the middle of the ocean are safer than over
land; desert, arctic, mountains, and tundra, tiles might be safer to
transverse than grassland or plains would.
For unknown tiles, it's obviously harder to predict, but if I feel that
a blotch of unknown is over ocean, I don't worry too much about it, but
if I've traced out a coastline (with possibly an enemy city or two in sight),
I automatically assume that the unknown interior is crawling with
enemies, so flying an airplane blindy wouldn't be such a good idea.
-mike
>
> jason
[Freeciv-Dev] Re: Reproducable core dump (PR#1051), jdorje, 2001/11/30
[Freeciv-Dev] Re: Reproducable core dump (PR#1051), jdorje, 2001/11/30
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