[Freeciv-Dev] Re: Thoughts about corruption
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On Sun, 25 Nov 2001, Kevin Brown wrote:
> > Well, what I meant was that corruption for a city depends on the total
> > number of cities or the number of a city (in order: distance to capital or
> > history) rather than the acutal distance to a city. In two I was
> > describing that order.
>
> But corruption is really just an expression of how much a city will
> deviate from the ruler's wishes (and, in the case of production, how
> much of the economic value of said production winds up in the hands of
> the corrupt local rulers instead of where you, the supreme ruler, wish
> it to go).
Yes, in terms of realism you may be right. The first problem about realism
is that I don't care much. Secondly it may be in contradiction to balance
or strategic depth. And thirdly, if you argue that way, its easy to get a
really bloated and broken gaming system.
bye
--
Gregor Zeitlinger
gregor@xxxxxxxxxxxxx
- [Freeciv-Dev] Re: non-smallpox idea, (continued)
- [Freeciv-Dev] Re: non-smallpox idea, Mike Jing, 2001/11/25
- [Freeciv-Dev] Thoughts about corruption, Gregor Zeitlinger, 2001/11/25
- [Freeciv-Dev] Re: Thoughts about corruption, Reinier Post, 2001/11/25
- [Freeciv-Dev] Re: Thoughts about corruption, Gregor Zeitlinger, 2001/11/25
- [Freeciv-Dev] Re: Thoughts about corruption, Kevin Brown, 2001/11/25
- [Freeciv-Dev] Re: Thoughts about corruption,
Gregor Zeitlinger <=
- [Freeciv-Dev] Re: Thoughts about corruption, Greg Wooledge, 2001/11/26
- [Freeciv-Dev] Re: Thoughts about corruption, Gregor Zeitlinger, 2001/11/27
- [Freeciv-Dev] Re: Thoughts about corruption, Daniel Sjölie, 2001/11/27
[Freeciv-Dev] Re: non-smallpox idea, Reinier Post, 2001/11/25
[Freeciv-Dev] Re: non-smallpox idea, Mike Jing, 2001/11/25
[Freeciv-Dev] Re: non-smallpox idea, Mike Jing, 2001/11/25
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