[Freeciv-Dev] Re: Thoughts about corruption
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On 2001-11-27 13:45:08, Gregor Zeitlinger wrote:
> On Mon, 26 Nov 2001, Greg Wooledge wrote:
> > But the benefit of Kevin's suggestion is that it rewards players who
> > develop infrastructure; in other words, it favors the "perfectionist"
> > strategy more than it does the smallpox strategy. That's a good thing.
> that's definitly a point - against it, if you look at it. It's much
> easier to connect cities if you just have to build one road in between,
> rather than 4.
Yes, I thought about that... I think penalizing going through cities is
a very nice solution to this... Make all kinds of sense I think... :)
/Daniel
--
Now take a deep breath, smile and don't take life so seriously... :)
- [Freeciv-Dev] Re: non-smallpox idea, (continued)
[Freeciv-Dev] Re: non-smallpox idea, Mike Jing, 2001/11/25
- [Freeciv-Dev] Thoughts about corruption, Gregor Zeitlinger, 2001/11/25
- [Freeciv-Dev] Re: Thoughts about corruption, Reinier Post, 2001/11/25
- [Freeciv-Dev] Re: Thoughts about corruption, Gregor Zeitlinger, 2001/11/25
- [Freeciv-Dev] Re: Thoughts about corruption, Kevin Brown, 2001/11/25
- [Freeciv-Dev] Re: Thoughts about corruption, Gregor Zeitlinger, 2001/11/26
- [Freeciv-Dev] Re: Thoughts about corruption, Greg Wooledge, 2001/11/26
- [Freeciv-Dev] Re: Thoughts about corruption, Gregor Zeitlinger, 2001/11/27
- [Freeciv-Dev] Re: Thoughts about corruption,
Daniel Sjölie <=
[Freeciv-Dev] Re: non-smallpox idea, Reinier Post, 2001/11/25
[Freeciv-Dev] Re: non-smallpox idea, Mike Jing, 2001/11/25
[Freeciv-Dev] Re: non-smallpox idea, Mike Jing, 2001/11/25
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