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[Freeciv-Dev] Re: AI devel

[Freeciv-Dev] Re: AI devel

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To: Jacek Pop³awski <jpopl@xxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: AI devel
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Mon, 26 Nov 2001 12:19:29 +0100
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Mon, Nov 26, 2001 at 06:24:09AM +0100, Jacek Pop³awski wrote:
> Hello :)
> I have been away this mailing list, and away Freeciv multiplayer for a long
> while. I want to ask what is going on with AI development, now. 

> Is someone trying to add diplomacy to AI?


> I think we can use "score". I mean "Iron Working" can have
> score=100. "Pottery" can be 50, and gold will be 1. So if we need
> Iron Working from AI - it will agree only if we give it Pottery and
> at least 50 gold.  How can we score peace? It depends of
> civilization power, and diplomatic situation with other civs.

Yes this may not be the easiest AI problem.

> PS. one more thing - are there plans to add features from Civ3 - like 
> resources
> and culture?

See the other threads.


 email: rf13@xxxxxxxxxxxxxxxxx
 "Are you saying that you actually used the Classpath Java AWT classes in 
  addition to the GTK peers and got them to display something?
  Wow.  That's way better than I did and I wrote the code!"
    -- Aaron M. Renn in the classpath mailing list

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