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[Freeciv-Dev] Re: Cleaning up gotohand.c (PR#1068)
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[Freeciv-Dev] Re: Cleaning up gotohand.c (PR#1068)

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To: Gregory Berkolaiko <gberkolaiko@xxxxxxxxxxx>, freeciv-dev@xxxxxxxxxxx
Cc: bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Cleaning up gotohand.c (PR#1068)
From: Gregory Berkolaiko <gberkolaiko@xxxxxxxxxxx>
Date: Sat, 24 Nov 2001 16:12:17 +0000 (GMT)

I recieved favourable comments from 2 people but still no CVS inclusion
on the horizon...  I do need this patch in to proceed with warmap
generation split.  If there are objections please state them, if no
objectictions, please put it in.

Best,
G.

>  --- Gregory Berkolaiko <gberkolaiko@xxxxxxxxxxx> wrote: 
> > Old subject: Safe paths for triremes.
> > 
> > Since there were no signs that the management of the CVS is going to
> > put
> > my patch in immediately, I decided to update it, in the meantime. 
> The
> > changes from the previous patch: 
> > 
> > * in two places in really_generate_warmap and find_the_shortest_path
> it
> > is no longer assumed that RAILROAD cost is zero.  The resulting
> > statement
> > is ugly due to the legacy from long ago: any IGTER move costs
> > SINGLE_MOVE
> > on the warmap, not MOVE_COST_ROAD as it should.  I haven't got the
> > courage to challenge this legacy yet.
> > * Extensive variable renaming in find_a_direction.  I do really hope
> > that
> > it makes the code clearer although in some places it is completely
> over
> > my head.  Added some comments too, where I know what to say.
> > 
> > ! Neither of the changes affects the program flow !
> > 
> > The old parts of the patch are described below:
> > 
> >
>
========================================================================
> > 
> > As was requested about a month ago, I am splitting my warmap patch
> into
> > a
> > series of smaller patches.
> > 
> > The first part is mostly cleanup.
> > Below is the list of features (unfortunately there is no way to
> comment
> > the patch in the patch itself):
> > 
> > File gotohand.c:
> > In really_generate_warmap: 
> > * removed some comments referring to the code which is not there for
> > years  
> > * added some comments (editor, feel free to cut my comments short)
> > * removed "silence compiler warning" line because there is no
> compiler
> > warning anymore
> > In generate_warmap:
> > * comments
> > * fixed buggy check
> >   if (warmap.warunit == punit && !warmap.cost[punit->x][punit->y])
> > * removed initializations that do not affect anything
> > In dir_ok:
> > * removed dir_ok (sorry guys)
> > In goto_zoc_ok:
> > * as was proposed in the comment, changed the code to take into
> account
> > where we _really_ came from, not to guess the direction from dir_ok
> > * changed the comment accordingly
> > In find_a_direction:
> > * the previous handling of trireme was pathetic.  changed it to use
> > is_coast_seen.  NB: it does not mean that triremes are safe: if
> > find_a_direction is given an unsafe destination it is unlikely to
> help.
> > =====================
> > General remark: 
> > AI goto has 3 levels
> > 1. Find a destination -- generate_warmap
> >    takes into account terrain only
> > 2. Find routes to destination -- find_the_shortest_path
> >    takes into account some info about enemy and ZOC
> > 3. Choose between the routes -- find_a_direction
> >    final level of detalisation.
> > =====================
> > In other places:
> > * general cleanup of magic numbers
> > * definition of is_coast_seen
> > 
> > Waiting for your comments,
> > G.
> > 
> > 
> > 
> > __________________________________________________
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> >  
> 
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> ATTACHMENT part 2 application/x-unknown name=warmap7_part1v2.diff
 

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