[Freeciv-Dev] Re: non-smallpox idea
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On Sat, 24 Nov 2001, Greg Wooledge wrote:
> Gregor Zeitlinger (zeitling@xxxxxxxxxxxxxxxxxxxxxxx) wrote:
> > Another one I came up with, is to make it harder to rush your population
> > in Republic or Democracy. How about a parameter to set the minimum number
> > of citizens to rush-grow.
>
> I have no objection to making this number configurable. (Last time I
> checked, it was hard-coded.)
I just checked for it - its in govt ruleset. i'm thinking of creating a
ruleset of my own to implement a ruleset that makes it good strategy to
have many cities or just one or anything in between depending on the
situation.
I think not allowing caravans to help wonders is crutial for that.
I could make this an option.
> However, the ability to "pop-boom" under rapture in Republic/Democracy
> is what makes the NON-smallpox strategy viable. If you take this away,
> then the non-smallpox strategy is dead in the water.
I've been mostly playing civ2 (well, before I knew freeciv) and my
successfull strategy was to smallpox and then pop-boom all cities to get a
comfortable lead in tech. That's way too good, IMO.
bye
--
Gregor Zeitlinger
gregor@xxxxxxxxxxxxx
- [Freeciv-Dev] Re: non-smallpox idea, (continued)
- [Freeciv-Dev] Re: non-smallpox idea, Jules Bean, 2001/11/22
- [Freeciv-Dev] Re: non-smallpox idea, Daniel L Speyer, 2001/11/22
- [Freeciv-Dev] Re: non-smallpox idea, Josh Cogliati, 2001/11/23
- [Freeciv-Dev] Re: non-smallpox idea, Gregor Zeitlinger, 2001/11/23
- [Freeciv-Dev] Re: non-smallpox idea, Josh Cogliati, 2001/11/23
- [Freeciv-Dev] Re: non-smallpox idea, Greg Wooledge, 2001/11/24
- [Freeciv-Dev] Re: non-smallpox idea,
Gregor Zeitlinger <=
[Freeciv-Dev] Re: non-smallpox idea, Tony Stuckey, 2001/11/25
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