[Freeciv-Dev] Re: non-smallpox idea
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On Fri, 23 Nov 2001, Josh Cogliati wrote:
> On Thu, Nov 22, 2001 at 02:52:07PM -0500, Daniel L Speyer wrote:
> Summary:
> How about having a knowledge data file as well. Basically it would be a
> count of how much experience you had in a given area. There would
> be a listing of different knowledge types:
> Trade,
> Construction,
> Navigation,
> Metalworking ...
> Then the buildings and the units would contribute to it.
> For example a Marketplace could contribute two trade points per turn,
> and building a trireme would contribute one navigation point.
> Also each technology would have knowledge point requirements as well.
> So Navigation would require 5 navigation points, Trade might require 6 trade
> points and so on.
but it makes smallpox stronger, not weaker.
One idea to really weaken smallpox is to not allow caracans to help for
wonders (Civ3). Unfortunately it also increases the impact of a city's
recources, thus of luck.
Another one I came up with, is to make it harder to rush your population
in Republic or Democracy. How about a parameter to set the minimum number
of citizens to rush-grow.
bye
--
Gregor Zeitlinger
gregor@xxxxxxxxxxxxx
- [Freeciv-Dev] non-smallpox idea, Bernhard Kuemel, 2001/11/21
- [Freeciv-Dev] Re: non-smallpox idea, Jules Bean, 2001/11/22
- [Freeciv-Dev] Re: non-smallpox idea, Daniel L Speyer, 2001/11/22
- [Freeciv-Dev] Re: non-smallpox idea, Josh Cogliati, 2001/11/23
- [Freeciv-Dev] Re: non-smallpox idea,
Gregor Zeitlinger <=
- [Freeciv-Dev] Re: non-smallpox idea, Josh Cogliati, 2001/11/23
- [Freeciv-Dev] Re: non-smallpox idea, Greg Wooledge, 2001/11/24
- [Freeciv-Dev] Re: non-smallpox idea, Gregor Zeitlinger, 2001/11/24
[Freeciv-Dev] Re: non-smallpox idea, Tony Stuckey, 2001/11/25
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