[Freeciv-Dev] Re: non-smallpox idea
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Just another thought, ths one probably changes gameplay too much, but what
gov't has ever realy controlled what was researched? Maybe you should get
points toward available technologies from what you have. For example:
Roads Horseback Riding, The Wheel
Large Cities Code of Laws, Monarchy, Republic //This should anti-pox
//nicely
Barracks Warrior Code
Mines Bronze & Iron Working
Irrigation Feudalism, Pottery
etc.
Of course, you still would need the pre-requisites, but instead of just
pushing research and counting turns, your nation would shape what tech you
got.
Just some thoughts,
--Daniel Speyer
"May the /src be with you, always"
On Thu, 22 Nov 2001, Greg Wooledge wrote:
> Jules Bean (jules@xxxxxxxxxxxxxxx) wrote:
>
> > How about different kinds of lightbulbs?
>
> This is beautiful! (I have no idea how to go about balancing it, though.)
>
> > For example, a fantasy modpack could have four totally
> > different types of 'lightbulb': fire, water, earth and air.
>
> I *love* it!
>
> --
> Greg Wooledge | "Truth belongs to everybody."
> greg@xxxxxxxxxxxx | - The Red Hot Chili Peppers
> http://wooledge.org/~greg/ |
>
- [Freeciv-Dev] non-smallpox idea, Bernhard Kuemel, 2001/11/21
- [Freeciv-Dev] Re: non-smallpox idea, Jules Bean, 2001/11/22
- [Freeciv-Dev] Re: non-smallpox idea,
Daniel L Speyer <=
- [Freeciv-Dev] Re: non-smallpox idea, Josh Cogliati, 2001/11/23
- [Freeciv-Dev] Re: non-smallpox idea, Gregor Zeitlinger, 2001/11/23
- [Freeciv-Dev] Re: non-smallpox idea, Josh Cogliati, 2001/11/23
- [Freeciv-Dev] Re: non-smallpox idea, Greg Wooledge, 2001/11/24
- [Freeciv-Dev] Re: non-smallpox idea, Gregor Zeitlinger, 2001/11/24
[Freeciv-Dev] Re: non-smallpox idea, Tony Stuckey, 2001/11/25
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