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[Freeciv-Dev] Re: non-smallpox idea

[Freeciv-Dev] Re: non-smallpox idea

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To: freeciv-dev@xxxxxxxxxxx (Freeciv developers)
Subject: [Freeciv-Dev] Re: non-smallpox idea
From: Reinier Post <rp@xxxxxxxxxx>
Date: Fri, 23 Nov 2001 23:04:02 +0100

On Thu, Nov 22, 2001 at 02:10:58PM -0500, Jacky Mallett wrote:
> I've been looking into the game balance largepox vs smallpox issue, and
> there is certainly one issue which heavily favours smallpoxes and should
> probably be fixed.
> The simple one is the corruption distance fall off of city science under
> despotism. In effect this means that whilst a smallpox player is
> guaranteed at least one science point from all their first 8 cities,

I think this is a problem in itself and it's not hard to fix.
There's no basis for the roundoff to 1.

> The easiest way i can think of to fix that is to also make the corruption
> fall off proportional to the number of cities in the empire. This would even
> things up between the two strategies, at least at the beginning of the
> game. If science output (under despotism), became 1 after 2 cities, and 0
> after 8 cities, this would effectively maintain the current status quo.

Looks like a good idea, but I don't see the 'realism'.


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