[Freeciv-Dev] Re: non-smallpox idea
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On Thu, Nov 22, 2001 at 02:10:58PM -0500, Jacky Mallett wrote:
>
> I've been looking into the game balance largepox vs smallpox issue, and
> there is certainly one issue which heavily favours smallpoxes and should
> probably be fixed.
>
>
> The simple one is the corruption distance fall off of city science under
> despotism. In effect this means that whilst a smallpox player is
> guaranteed at least one science point from all their first 8 cities,
[...]
I think this is a problem in itself and it's not hard to fix.
There's no basis for the roundoff to 1.
> The easiest way i can think of to fix that is to also make the corruption
> fall off proportional to the number of cities in the empire. This would even
> things up between the two strategies, at least at the beginning of the
> game. If science output (under despotism), became 1 after 2 cities, and 0
> after 8 cities, this would effectively maintain the current status quo.
Looks like a good idea, but I don't see the 'realism'.
--
Reinier
- [Freeciv-Dev] non-smallpox idea, Bernhard Kuemel, 2001/11/21
- [Freeciv-Dev] Re: non-smallpox idea, Jules Bean, 2001/11/22
- [Freeciv-Dev] Re: non-smallpox idea, Daniel L Speyer, 2001/11/22
- [Freeciv-Dev] Re: non-smallpox idea, Josh Cogliati, 2001/11/23
- [Freeciv-Dev] Re: non-smallpox idea, Gregor Zeitlinger, 2001/11/23
- [Freeciv-Dev] Re: non-smallpox idea, Josh Cogliati, 2001/11/23
- [Freeciv-Dev] Re: non-smallpox idea, Greg Wooledge, 2001/11/24
- [Freeciv-Dev] Re: non-smallpox idea, Gregor Zeitlinger, 2001/11/24
[Freeciv-Dev] Re: non-smallpox idea, Tony Stuckey, 2001/11/25
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