[Freeciv-Dev] Re: suggestion for smaller dialogs
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On Sun, 30 Sep 2001, Christian Knoke wrote:
> Am Sonntag, 30. September 2001 16:23 schrieb Karl-Ingo Friese:
> > Hello there,
> >
> > as already stated by others before, some dialogs take enourmous space
> > on the screen; especialy in some localized versions. Two ideas to
> > solve this:
> >
> > As I just tried out, a simple '\n' between two words make the button
> > display the text in two lines. This might especialy useful for the
> > localized versions of the player report, for example the german
> > one. This works if I changed the hardcoded default text, I dont know
> > about the NLS stuff. Could the translators try this out ?
>
> Yes, this works also for the translation, I've tried it before.
> And yes, it might be a solution for the problem, if nothing else
> helps. It's possible but it doesn't look very nice.
I agree. But a button called "Kartentausch zurückziehen" (to mention
a famous example again) will always look ugly. Even if all other
buttons are drawed smaller. I think the two rowed text would even
enhance the look in this case ...
> > The city report has to many buttons, meaining, it is wider than
> > it needs to be. One could either
> >
> > o split them into two rows or
>
> maybe
>
> > o for the begining, get rid of the "popup" button since this
> > more easily done by a double click on the row containing the
> > city (which already works).
>
> Not so good, Al. Can't we solve the real problem, that is make
> every button use only as much as space as needed for the text?
> Maybe, if you put each button into a seperate frame/box?
Its indeed not so good for I just found out that the "popup"
button works with multiple selection as well. Forget that
idea ;)
Ingo
--
Karl-Ingo Friese
kif@xxxxxxxxxxxxxxxxxxxxxxxxxx
Have a look at
http://www-c.informatik.uni-hannover.de/~kif/civ/teamciv.html
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