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[Freeciv-Dev] Re: [Patch] Request ids (PR#940)
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[Freeciv-Dev] Re: [Patch] Request ids (PR#940)

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To: "Ross W. Wetmore" <rwetmore@xxxxxxxxxxxx>
Cc: Trent Piepho <xyzzy@xxxxxxxxxxxxx>, freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: [Patch] Request ids (PR#940)
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Mon, 10 Sep 2001 11:26:34 +0200
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Mon, Sep 10, 2001 at 01:44:29AM -0400, Ross W. Wetmore wrote:
> At 05:24 AM 01/09/09 -0700, Trent Piepho wrote:
> >On Sun, 9 Sep 2001, Raimar Falke wrote:
> >> 
> >> If there are no objects I will apply the patch.
> >
> >Why don't you many the serial numbers optional?  Most players have no use for
> >them.
> 
> One could also implement a new packet type/hierarchy with serialization 
> builtin in a reasonable way, and use this for the packet exchanges that
> needed this, while not touching any of the existing packet code.
> 
> Experimenting with these new packets could be done without any impact
> other than the code added to the server to support them. And no 
> restrictions would arise from current packet formats or usage.
> 
> New clients could ask for the enhanced packet types if they needed them
> which basically means the server may need to send an appropriate response
> when it receives one and nothing need be changed for existing clients.
> 
> Some day when the new clients form the majority, one could reverse any
> defaults, and/or remove the redundant parts.

Freeciv does have this feature. It is called capabilities. Or do you
mean "mini capabilities" (capabilities in every packet)?

> I really don't see the need to have this for every packet exchange that
> currently exists and don't think this point has been adequately justified.

I don't understand this? What do you mean with packet exchange?

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
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