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[Freeciv-Dev] Re: Request
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To: Paul Zastoupil <paulz@xxxxxxxxxxxx>
Cc: Reinier Post <rp@xxxxxxxxxx>, Freeciv developers <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Request
From: Paul Zastoupil <paulz@xxxxxxxxxxxx>
Date: Thu, 30 Aug 2001 16:41:56 -0700

On Thu, Aug 30, 2001 at 10:10:26AM -0700, Paul Zastoupil wrote:
> On Thu, Aug 30, 2001 at 09:54:39AM +0200, Reinier Post wrote:
> > On Wed, Aug 29, 2001 at 03:22:25PM -0700, Paul Zastoupil wrote:
> > > On Thu, Aug 30, 2001 at 12:19:15AM +0200, Reinier Post wrote:
> > > > On Wed, Aug 29, 2001 at 04:43:57PM -0400, Frank Charles Barton wrote:
> > > > > Would it be possible to impliment the following:
> > > > > A command so that the server operator can send a message to the game/
> > > > > people connected as "Server"?
> > > > 
> > > > Yes, this has been on my todo list for a while.
> > > 
> > > Vasco and I were talking about a special admin port.
> > 
> > I maintain that a separate port is bad design: it adds a new interface
> > to the server when we don't need one.
> > 
> > > This would allow you to get information out of the server (number of
> > > players, number of AI, year, turns etc. etc.)  And also allow you to
> > > send a popup window to all players.  This would be immensly helpful
> > > on a public server.
> > 
> > Yes (the /spam command).  It's easy to implement, you just call
> > notify_player(0,%s).
> 
> Well notify_player can easily get lost in the spam of messages that comes.
> 
> How about a /wall command that pops up a window?  
> I made it cmdlevel hack.

And here is the version with a new event type.  Although I like the
popup better...



-- 
Paul Zastoupil

Attachment: wallevent.diff
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