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[Freeciv-Dev] Re: Request

[Freeciv-Dev] Re: Request

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To: Reinier Post <rp@xxxxxxxxxx>
Cc: Freeciv developers <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Request
From: Paul Zastoupil <paulz@xxxxxxxxxxxx>
Date: Thu, 30 Aug 2001 14:16:59 -0700

On Thu, Aug 30, 2001 at 10:57:23PM +0200, Reinier Post wrote:
> On Thu, Aug 30, 2001 at 10:10:26AM -0700, Paul Zastoupil wrote:
> > Well notify_player can easily get lost in the spam of messages that comes.
> It can be added to the message options.
> > How about a /wall command that pops up a window?  
> > I made it cmdlevel hack.
> That's *real* /spam: the sender can't avoid it.  I'm sorry but I think
> popping up dialogs in front of (possibly crucial) action is unacceptable.
> The Science dialog is bad enough already.

I understand this.  That was my point.  If it can be avoided it will.
Often to get someone's attention on a server I have had to /score a few
times just so they would look up.

It is set to cmdlevel hack.

Paul Zastoupil

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