[Freeciv-Dev] Re: Request
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On Thu, Aug 30, 2001 at 10:57:23PM +0200, Reinier Post wrote:
> On Thu, Aug 30, 2001 at 10:10:26AM -0700, Paul Zastoupil wrote:
>
> > Well notify_player can easily get lost in the spam of messages that comes.
>
> It can be added to the message options.
>
> > How about a /wall command that pops up a window?
> > I made it cmdlevel hack.
>
> That's *real* /spam: the sender can't avoid it. I'm sorry but I think
> popping up dialogs in front of (possibly crucial) action is unacceptable.
> The Science dialog is bad enough already.
I understand this. That was my point. If it can be avoided it will.
Often to get someone's attention on a server I have had to /score a few
times just so they would look up.
It is set to cmdlevel hack.
--
Paul Zastoupil
- [Freeciv-Dev] Request, Frank Charles Barton, 2001/08/29
- [Freeciv-Dev] Re: Request, Reinier Post, 2001/08/29
- [Freeciv-Dev] Re: Request, Paul Zastoupil, 2001/08/29
- [Freeciv-Dev] Re: Request, Reinier Post, 2001/08/30
- [Freeciv-Dev] Re: Request, Paul Zastoupil, 2001/08/30
- [Freeciv-Dev] Re: Request, Reinier Post, 2001/08/30
- [Freeciv-Dev] Re: Request,
Paul Zastoupil <=
- [Freeciv-Dev] Re: Request, Reinier Post, 2001/08/30
- [Freeciv-Dev] Re: Request, Justin Moore, 2001/08/30
- [Freeciv-Dev] Re: Request, Vasco Alexandre Da Silva Costa, 2001/08/30
- [Freeciv-Dev] Re: Request, Paul Zastoupil, 2001/08/30
- [Freeciv-Dev] Re: Request, Reinier Post, 2001/08/31
- [Freeciv-Dev] Re: Request, Paul Zastoupil, 2001/08/30
- [Freeciv-Dev] Re: Request, Paul Zastoupil, 2001/08/31
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