[Freeciv-Dev] Re: Agents and further direction
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On Thu, Aug 30, 2001 at 06:31:37AM +0200, Daniel Sjölie wrote:
> On 2001-08-25 16:10:02, Raimar Falke wrote:
> > On Sat, Aug 25, 2001 at 03:48:47PM +0200, Daniel Sjölie wrote:
> > > > The attribute patch I was talking about enables the client to store
> > > > data. This data is included in a savegame and so acts as a memory for
> > > > the agents.
> > >
> > > Yes, that's what I was talking about... Your agents don't use this
> > > right? If they did You could set a "irrigate only" attribute on a
> > > settler and have it saved, right?
> >
> > No. It is a bit more complex:
> > - the user of the agent (currently some gui code) puts a settler
> > under the control of the agent and supplies the agent with parameters
> > (these will be extended)
> > - the agent will notice that this settler has nothing to do
> > - it will create some actions (based on the parameters) and merge
> > external actions
> > - all actions will be assessed, sorted and a final one selected
> > - this action will then be carried out (goto to the tile and start
> > the activity)
> >
> > The agent will save (using attributes) the user supplied parameters
> > and the currently selected action.
>
> Sounds like what I meant... Except, do You mean that You set _global_
> parameters for Your agents, not for each unit? I guess so but wouldn't
> it be better and not to hard to have the agent check the settler unit
> for parameters/attributes specific to that settler?
> Do we understand eachother here? :)
One parameter set per settler.
> If it's not easy now, wouldn't it be fairly easy when the attributes
> patch is applied? Then You can set paramenter on units, right?
>
> It was quite a while since I saw something about attributes on the list.
> I've been looking forward to playing with it... when it's done...
> will it be done? :) (who was the author? You?)
It is on my todo list. Today or tomorrow.
Raimar
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