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[Freeciv-Dev] Re: Agents and further direction
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[Freeciv-Dev] Re: Agents and further direction

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To: rf13@xxxxxxxxxxxxxxxxxxxxxx
Cc: freeciv development list <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Agents and further direction
From: Daniel Sjölie <deepone@xxxxxxxxxx>
Date: Sat, 25 Aug 2001 15:48:47 +0200

On 2001-08-25 15:26:28, Raimar Falke wrote:
> On Sat, Aug 25, 2001 at 02:54:42PM +0200, Daniel Sjölie wrote:
> > On 2001-08-25 14:43:35, Raimar Falke wrote:
> > > 
> > > As you may have noticed the changes between the cvs version and my
> > > working tree are getting smaller. It is possible in the next time to
> > > include the existing agents (after some cleanup and documentation by
> > > me). So I like to ask what you think about agents in general and the
> > > existing ones especially. Are there any other architectures for client
> > > side ai possible? The turn patch and the yet to be sent attribute
> > > patch are IMHO a requirement for other kinds of client side ai.
> > 
> > Ok, I guess I'm confused here...
> > I thought Your agents were using attributes...
> 
> This is correct. The point was: I can't and won't force the freeciv
> community to accept my agents. So I was hoping to get some feedback of
> the general idea.

I'm for the general idea... :)

> > Cause thats what I'd like to see - agents controlled with attributes...
> 
> The attribute patch I was talking about enables the client to store
> data. This data is included in a savegame and so acts as a memory for
> the agents.

Yes, that's what I was talking about... Your agents don't use this
right? If they did You could set a "irrigate only" attribute on a
settler and have it saved, right?

/Daniel

-- 
Now take a deep breath, smile and don't take life so seriously... :)


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