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[Freeciv-Dev] Re: Agents and further direction

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To: Daniel Sjölie <deepone@xxxxxxxxxx>, freeciv development list <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Agents and further direction
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Sat, 25 Aug 2001 15:26:28 +0200
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Sat, Aug 25, 2001 at 02:54:42PM +0200, Daniel Sjölie wrote:
> On 2001-08-25 14:43:35, Raimar Falke wrote:
> > 
> > As you may have noticed the changes between the cvs version and my
> > working tree are getting smaller. It is possible in the next time to
> > include the existing agents (after some cleanup and documentation by
> > me). So I like to ask what you think about agents in general and the
> > existing ones especially. Are there any other architectures for client
> > side ai possible? The turn patch and the yet to be sent attribute
> > patch are IMHO a requirement for other kinds of client side ai.
> 
> Ok, I guess I'm confused here...
> I thought Your agents were using attributes...

This is correct. The point was: I can't and won't force the freeciv
community to accept my agents. So I was hoping to get some feedback of
the general idea.

> Cause thats what I'd like to see - agents controlled with attributes...

The attribute patch I was talking about enables the client to store
data. This data is included in a savegame and so acts as a memory for
the agents.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 "At the beginning of the week, we sealed ten BSD programmers
  into a computer room with a single distribution of BSD Unix.
  Upon opening the room after seven days, we found all ten programmers 
  dead, clutching each other's throats, and thirteen new flavors of BSD."


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