[Freeciv-Dev] Re: Agents and further direction
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On Sat, Aug 25, 2001 at 02:54:42PM +0200, Daniel Sjölie wrote:
> On 2001-08-25 14:43:35, Raimar Falke wrote:
> >
> > As you may have noticed the changes between the cvs version and my
> > working tree are getting smaller. It is possible in the next time to
> > include the existing agents (after some cleanup and documentation by
> > me). So I like to ask what you think about agents in general and the
> > existing ones especially. Are there any other architectures for client
> > side ai possible? The turn patch and the yet to be sent attribute
> > patch are IMHO a requirement for other kinds of client side ai.
>
> Ok, I guess I'm confused here...
> I thought Your agents were using attributes...
This is correct. The point was: I can't and won't force the freeciv
community to accept my agents. So I was hoping to get some feedback of
the general idea.
> Cause thats what I'd like to see - agents controlled with attributes...
The attribute patch I was talking about enables the client to store
data. This data is included in a savegame and so acts as a memory for
the agents.
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
"At the beginning of the week, we sealed ten BSD programmers
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Upon opening the room after seven days, we found all ten programmers
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