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[Freeciv-Dev] Re: [Patch] New city dialog
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[Freeciv-Dev] Re: [Patch] New city dialog

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To: Mike Kaufman <mkaufman@xxxxxxxxxxxxxx>
Cc: jdorje@xxxxxxxxxxxxxxxxxxxxx, freeciv development list <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: [Patch] New city dialog
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Wed, 29 Aug 2001 10:12:04 +0200
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Tue, Aug 28, 2001 at 03:28:58PM -0500, Mike Kaufman wrote:
> 
> 
> On Tue, 28 Aug 2001, Jason Dorje Short wrote:
> 
> > When I've used this patch before I found it a lot more usable.  This
> > work should not go to waste, though it is would be fairly logical to
> > keep the old-style city dialogs around as an option.
> 
> what exactly do you mean by this, keep it around as an option? The old
> citydlg is almost 100k...
> 
> I think that it's fairly usable too. When I was looking at it, I had 
> some questions about the display on the lefthand side, but I was
> only the cleanup man. Tuomas Airaksinen --- as far as I know --- did the
> design work. Unfortunately, I don't think he's available until after the
> new year, but that doesn't mean that I advocate tabling it until then.
> 
> If there are design issues, let's address them, unless there's a simple
> method of modularizing the front-end (which is possible I guess, a
> setup_widgets() and a setup_widgets_oldstyle() ). But we should probably
> address the design issues anyway.

If there are two city dialogs they will be seperate files.

> to Raimar: yes, I believe that I had the same exact question as to the
> multiline label thing. I check my old mail to see what Tuomas' argument
> was. 

> I guess my initial response would be: 'play the first part of a game
> with a couple cities'

I don't understand.

        Raimar

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 email: rf13@xxxxxxxxxxxxxxxxx
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