[Freeciv-Dev] Re: Map coordinate cleanups.
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On Fri, Aug 17, 2001 at 05:19:35AM -0700, Trent Piepho wrote:
> On Fri, 17 Aug 2001, Raimar Falke wrote:
> > I have to admit I haven't learned the difference between proper and
> > normal during my coding. Maybe I have used too much copy and paste. I
> > think there should be the following sets of positions/tiles:
>
> proper is some new thing Gaute came up with. So you haven't seen it
> before.
>
> > A = the base set of all possible positions
> > B = the set of real positions: a real position is a position which have
> > directly or indirectly a tile associated with it
> > C = the set of normalized positions: each tile has exactly one
> > normalized position associated with it
> > D = A minus B = the set of unreal positions
> > E = B minis C = the set of unnormalized positions
> >
> > B is a subset of A. C is a subset of B. Depending on the topology
> > these are subsets or proper subsets.
> >
> > The following methods are declared:
> > - is_real_position(p) tests if p is in B
> > - is_normalized_position(p) tests if p is in C
> > - p'=normalize_position(p) p must be in B, returns the normalized
> > version of p
>
> That is what makes the most sense to me too. It's also what I've understood
> to to be the existing code all along now. The function is_real_tile() already
> exists, and is_normal_tile() has been in some patches for quite a while.
>
> What Gaute has done is make it so that C is no longer a subset of B, as it
> includes non-real positions in the normalized form. Then he defined a fourth
> set, he called proper, that is the same as your set C. There are still the
> same two useful subsets of A, now called real and proper, and one new useless
> subset called normal.
So for simplicity sake we should stick to the schema above. Except
when Gaute comes up with a good reason for his classification.
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
Make a software that is foolproof, and only fools will want to use it.
- [Freeciv-Dev] Re: Map coordinate cleanups., (continued)
- [Freeciv-Dev] Re: Map coordinate cleanups., Gaute B Strokkenes, 2001/08/16
- [Freeciv-Dev] Re: Map coordinate cleanups., Jason Dorje Short, 2001/08/16
- [Freeciv-Dev] Re: Map coordinate cleanups., Ross W. Wetmore, 2001/08/16
- [Freeciv-Dev] Re: Map coordinate cleanups., Raimar Falke, 2001/08/17
- [Freeciv-Dev] Re: Map coordinate cleanups., Justin Moore, 2001/08/17
- [Freeciv-Dev] Re: Map coordinate cleanups., Jason Dorje Short, 2001/08/17
- [Freeciv-Dev] Re: Map coordinate cleanups., Gaute B Strokkenes, 2001/08/19
- [Freeciv-Dev] Re: Map coordinate cleanups., Marco Colombo, 2001/08/17
- [Freeciv-Dev] Re: Map coordinate cleanups., Raimar Falke, 2001/08/17
- [Freeciv-Dev] Re: Map coordinate cleanups., Trent Piepho, 2001/08/17
- [Freeciv-Dev] Re: Map coordinate cleanups.,
Raimar Falke <=
- [Freeciv-Dev] Re: Map coordinate cleanups., Arien Malec, 2001/08/17
- [Freeciv-Dev] Re: Map coordinate cleanups., Raimar Falke, 2001/08/17
- [Freeciv-Dev] Re: Map coordinate cleanups., Ross W. Wetmore, 2001/08/17
- [Freeciv-Dev] Re: Map coordinate cleanups., Gaute B Strokkenes, 2001/08/17
- [Freeciv-Dev] Re: Map coordinate cleanups., Trent Piepho, 2001/08/17
- [Freeciv-Dev] Re: Map coordinate cleanups., Gaute B Strokkenes, 2001/08/17
- [Freeciv-Dev] Re: Map coordinate cleanups., Jason Dorje Short, 2001/08/18
- [Freeciv-Dev] Re: Map coordinate cleanups., Ross W. Wetmore, 2001/08/17
- [Freeciv-Dev] Re: Map coordinate cleanups., Tony Stuckey, 2001/08/17
- [Freeciv-Dev] Re: Map coordinate cleanups., Gaute B Strokkenes, 2001/08/17
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