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[Freeciv-Dev] Re: Introduction and Patch Approval Process
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[Freeciv-Dev] Re: Introduction and Patch Approval Process

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To: col@xxxxxxxxx
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Introduction and Patch Approval Process
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Thu, 16 Aug 2001 15:16:43 +0200
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Thu, Aug 16, 2001 at 12:24:46PM +0200, col@xxxxxxxxx wrote:
> Reinier Post <rp@xxxxxxxxxx> wrote ..
> > On Thu, Aug 16, 2001 at 10:23:12AM +0200, col@xxxxxxxxx wrote:
> > 
> > > Yes, I think so. One question: One person said that there would be 
> > > someone who
> > has worked on a sound patch before but noone gave me an e-mail so I can 
> > work with
> > him together... Could someone tell me more about some details of having 
> > sound in
> > freeciv ( I am not very long on this list) so that I can improve my system ?
> > 
> > See the FAQ entry on sound for the whole discussion.
> 

> I have taken a little look so far and I think the whole thing is a
> little bit controversial ( is that spelled right ?) up to now. It
> seems for me as if the whole thing died because the last entry came
> from Nov 2000 and that's nearly a year and still no sound in 1.12
> (please correct me if I am wrong). The most ideas I have seen were
> ahem... I think that the most developpers thought not easy enough as
> getting sound output is the easiest thing to integrate due having
> such programs as "play" which is nearly available for every
> platform. Giving out sound must be an own thread so in fact using
> "play &" as an command output is the best way because we don't have
> to mind all the various sound modules and other things. "play" is
> also good tested and used by many other programs (like
> licq). Someone thought about a mixer but I think that the sound
> drivers all bring a mixer with them. I think that the background
> music must not / need not to be a thing which is provided by freeciv
> because I!
> 
> think that every collection of MP3s is better than the scum we would
> provide. The only thing we could do would be some "introducing"
> waves which could be played as "event-sound" which have some short
> melodies...
> 
> So it'll be maybe better to deliver a XMMS-control plugin for
> freeciv than creating a MP3 player.
> 
> One comment about stability: There is no reason for my patch to be
> unstable because in fact we don't have to do more than giving the
> right file to "play".
> 
> So my meaning about the whole thing is, that sound output is easy
> enough to be written in one night - that's all.

Still open is the question of what sound has to be played when?

> PS: Someone concerning about using "play" ?

No. There may systems which doesn't have a "play" command. But these
systems will have another command to play waves.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 "How about the new language C&? No, that's not 'c ampersand', 'c reference', 
  'reference to c' or 'c and'. It's pronounced 'campersand', to confuse the 
  hell out of people who are unfamiliar with it, and it will, of course, 
  have no pointers."
    -- Xazziri in comp.lang.c++ about C#


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