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To: Karl-Ingo Friese <kif@xxxxxxxxxxxxxxxxxxxxxxxxxx>
Cc: Reinier Post <rp@xxxxxxxxxx>, "Ross W. Wetmore" <rwetmore@xxxxxxxxxxxx>, Thue <thue@xxxxxxx>, Bert Buchholz <bertbuchholz@xxxxxx>, freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Submit patch again?
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Wed, 15 Aug 2001 14:35:45 +0200
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Wed, Aug 15, 2001 at 02:02:48PM +0200, Karl-Ingo Friese wrote:
> I think this might be a quite healthy discussion. Hopefuly it
> will bring up something good.
> 
> On Wed, 15 Aug 2001, Reinier Post wrote:
> 
> > Many patches have been ignored in the last year; Thue at least rescued
> > a few of them.  You can't blame Thue for not doing a job that nobody
> > else is willing to do.
> 
> For sure. Thue did very much for the freeciv project and I think
> no one questioned that. Or to speak only for myself: I never did.
> However, I described my personal feelings when I submitted
> ideas or code to the mailing list.
> 
> > The alternative is a change of policy: allow people to put their own
> > patches in without any checking from others.
> 
> No. This is not the alternative. This is the other extreme -
> thats a difference. Maybe there are better ways in between ?
> 
> > In the Freeciv project, there are no 10 others.  It's hard enough to
> > find 10 people with patches.
> 
> Its hard enough because there is no feedback. The only few times
> I got encouraging and positive response yet were from active players
> - not from active freeciv developers. But no, thats not true. The
> new player dialog would not have been possible without the help of
> Vasco (thanX again).
> 
> > OK, this process could be streamlined by adding some web forms and better
> > database support.  But the basic problem is: not enough people are willing
> > to look at somebody else's code.  Am I wrong?

No. I hope I will comment more on patches in the future.

> No ... I think the basic problem is that there is to less "hey, thats
> a cool idea" or "this is already on our to do list but a little different
> then the way you implemented it, look at section 3.1" or "I did
> not like the idea because of xy" feedback. 

> One of the reasons thatfor might be that most freeciv
> developers/maintainers dont actively play the game anymore.

Ack.

> This making it hard to understand what a - maybe small in code -
> change can enhance the game for the players. Just as an example: The
> citymindist change brought _way_ more fun to our local LAN games
> then the veteran system. The second was more complicated and
> enhanced our games as well, but nothing compared to the first.
> 
> > I can be a reviewer for a small part of the code base.  I'm also willing
> > to help set up some web/database support.
> 
> Sounds good! How about bringing some of the most active players into the
> "official maintainer team" as well? Just for their point of view?

Yes, we should try to get their point of view. How can they be
contacted? Are they subscribed on the freeciv mailing list?

        Raimar

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