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[Freeciv-Dev] Re: The way point setting...
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To: jon@xxxxxxxxx
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: The way point setting...
From: Thue <thue@xxxxxxx>
Date: Sat, 16 Jun 2001 00:33:00 +0200

On Friday 16 June 2000 00:37, Jonathan Hogue wrote:
> The line is neat that shows where the unit will move, and being able to
> set points that he will hit with the 'g' key.

Thanks :)

> 2 things...
>
> 1) the line seems to reveal the terrain of the land even when
> undiscovered... ie, there is a big lake in it's path, and it the line
> avoids the lake, thus revealing that this is inpassible land.

It knows the terrain of tiles on the edge of the unknown, no more.
Note that it will generally try to avoid going into the unknown; that is a 
choice in the algoritm. It sound plausable that you though it knew there was 
a lake
To check it, try forcing it to go to the middle of it while it is still 
unknown. If the algoritm knows there is a lake it will not draw the line into 
water.

> 2) also, there is no way to undo the 'g' on a specific waypoint. let's
> say you accidently hit the g key on a southern tile, and you actually
> wanted to go north... you'll waste some movement because there's no way
> to undo it.

Push escape.

-Thue


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