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[Freeciv-Dev] The way point setting...
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To: Thue <thue@xxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] The way point setting...
From: Jonathan Hogue <hoguej@xxxxxxxxxxx>
Date: Thu, 15 Jun 2000 18:37:45 -0400
Reply-to: jon@xxxxxxxxx

The line is neat that shows where the unit will move, and being able to
set points that he will hit with the 'g' key.

2 things...

1) the line seems to reveal the terrain of the land even when
undiscovered... ie, there is a big lake in it's path, and it the line
avoids the lake, thus revealing that this is inpassible land.

2) also, there is no way to undo the 'g' on a specific waypoint. let's
say you accidently hit the g key on a southern tile, and you actually
wanted to go north... you'll waste some movement because there's no way
to undo it.


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