[Freeciv-Dev] Re: Religions in freeciv?
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> Also, it would be more realistic if you could add a "missionary" citizen
> that would be counted for population, but would produce or consume any
> resources (at any one time, 20% of the population will be away on a
> mission).
Oop! I meant would *NOT* produce or consume resources.
Note to self: Proofread, dummy.... :)
Jordan
- [Freeciv-Dev] Re: Re(2): Re: Religions in freeciv?, (continued)
- [Freeciv-Dev] Re: Re(2): Re: Religions in freeciv?, dnh, 2001/06/12
- [Freeciv-Dev] Re: Re(2): Re: Religions in freeciv?, Daniel Speyer, 2001/06/13
- [Freeciv-Dev] Re: Re(2): Re: Religions in freeciv?, Greg Wooledge, 2001/06/13
- [Freeciv-Dev] Re: Re(2): Re: Religions in freeciv?, dnh, 2001/06/14
- [Freeciv-Dev] Re: Re(2): Re: Religions in freeciv?, Grzegorz Borowiak, 2001/06/14
- [Freeciv-Dev] Re: Re(2): Re: Religions in freeciv?, Tony Stuckey, 2001/06/14
- [Freeciv-Dev] Re: Re(2): Re: Religions in freeciv?, dnh, 2001/06/14
[Freeciv-Dev] Re: Religions in freeciv?, Grzegorz Borowiak, 2001/06/13
[Freeciv-Dev] Re: Religions in freeciv?, Bernd Jendrissek, 2001/06/20
[Freeciv-Dev] Re: Religions in freeciv?, Arkadiusz Daniel Danilecki, 2001/06/21
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