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[Freeciv-Dev] Re: WISHLIST: Goto cursor shows movecost (PR#717)
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[Freeciv-Dev] Re: WISHLIST: Goto cursor shows movecost (PR#717)

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To: Erik Sigra <sigra@xxxxxxx>
Cc: Patrice LaFlamme <ewd@xxxxxxxxxx>, freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: WISHLIST: Goto cursor shows movecost (PR#717)
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Tue, 6 Mar 2001 17:24:33 +0100
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Tue, Mar 06, 2001 at 01:54:58PM +0100, Erik Sigra wrote:
> tisdagen den  6 mars 2001 13:34 skrev Patrice LaFlamme:
> > I thought we were talking about number of turns shown on the goto line...
> 
> I was not talking about the number of turns shown on the goto line, which is 
> random. I was talking about a little number shown in the cursor icon. The 
> number would be the move cost, which is not random.
> 
> But then I think we should get rid of the randomness. 

I second this. It allows a precise planning of unit movements.

> Just allow moves if the unit can pay half of the move cost. Then we
> could do what you talk about.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
  "With a PC, I always felt limited by the software available.
   On Unix, I am limited by my knowledge."
    -- Peter J. Schoenster <pschon@xxxxxxxxxxxxxxxxx>



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