[Freeciv-Dev] Re: WISHLIST: Goto cursor shows movecost (PR#717)
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On Mon, 5 Mar 2001, Patrice LaFlamme wrote:
> On Mon, Mar 05, 2001 at 05:50:50PM -0700 or thereabouts, Jordan Crouse wrote:
> > Ohh.. I like this idea. I think that CTP had something like this, when
> > a unit was selected, it actually showed the route the unit would take,
> > with a yellow line for the legal number of moves, and a red line for the
> > further moves (along with a number). This was a very nice way to move a
> > unit to a given spot without a ton of dialog boxes.
>
> actually, a green line showing where it could move this turn, a yellow line
> showing
> further moves, and a red line where it couldn't move (like warrior over
> water, for example).
>
> > However, having said that, I am thinking that this wouldn't be trival to
> > implement. Comments?
>
> I once talked to thue about it, he said something about randomness (like when
> you have
> 2/3 moves left, you have 66% chance of actually moving over the terrain).
>
> but I guess it can be fudged a little and give an 'estimate' it'd be nice :)
No NO. Wouldn't you just want to show the fastest route? I wouldn't worry
about the green and yellow for now. The most important part what you want
is just a line that shows the AIs prefered route. This could also work by
having a blue line when there is a nearby sentried boat that can be used
to cross.
I think that would be a truley useful feature because for such things as
attacks etc. Something like shift click if you want to follow the blue
line =). Would make moving troops across the globe much much easier.
Further thought, you could even employ the same idea for Automated
settlers and Xploring units.
dnh
> Patrix.
>
> --
> "Serious error.
> The site, vanished into dust.
> Screen. Mind. Both are blank."
> -- a Netpositive Haiku
>
>
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