[Freeciv-Dev] Re: BUG/PATCH: Overproduction problems (PR#670)
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On Wed, Jan 31, 2001 at 02:37:47PM -0700, Nathan Lovell wrote:
>
> > That's fine if you think that we should remove all overproduction.
> > In my my patch penalty is only half of it.
> >
> > But if you think that we should not allow any kind of overproduction,
> > that's fine for me. Things would anyway be much better than now.
> >
> > People, opinions about this??
> >
> > --
> > Zamar
>
>
> My opinion is that half is the way to go... however, there was talk a
> while back (regarding possible solutions to ICS) of a related
> topic: allowing highly developed cities to produce more than one unit per
> turn. I still like the idea, and although I have no idea how to implement
> it, think it would be a nice optional feature. The idea is that a very
> "vertically" developed civ could then produce enough units to defend
> themselves against a player with dozens of smaller cities ("horizontally
> developed", or ICS).
>
> It seems that this would be best if it were only available if a certain
> improvement was made (perhaps factory, or manufacturing plant,
> etc). Maybe each of the above improvements would add one additional
> possible unit production per turn.
>
> Any opinions on that?
Although I have no idea about the impact on game balance I like it. I
would also make it unrestricted since you can't build factories if
your enemy is producing ironclads.
Raimar
--
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