[Freeciv-Dev] Re: BUG/PATCH: Overproduction problems (PR#670)
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> That's fine if you think that we should remove all overproduction.
> In my my patch penalty is only half of it.
>
> But if you think that we should not allow any kind of overproduction,
> that's fine for me. Things would anyway be much better than now.
>
> People, opinions about this??
>
> --
> Zamar
My opinion is that half is the way to go... however, there was talk a
while back (regarding possible solutions to ICS) of a related
topic: allowing highly developed cities to produce more than one unit per
turn. I still like the idea, and although I have no idea how to implement
it, think it would be a nice optional feature. The idea is that a very
"vertically" developed civ could then produce enough units to defend
themselves against a player with dozens of smaller cities ("horizontally
developed", or ICS).
It seems that this would be best if it were only available if a certain
improvement was made (perhaps factory, or manufacturing plant,
etc). Maybe each of the above improvements would add one additional
possible unit production per turn.
Any opinions on that?
__________________________________________________
Nathan Lovell @ University of Utah
School of Computing & Department of Chemistry
Graduation ETA 2001.12
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