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[Freeciv-Dev] Re: BUG/PATCH: Overproduction problems (PR#670)
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[Freeciv-Dev] Re: BUG/PATCH: Overproduction problems (PR#670)

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To: David Pfitzner <dwpfitzner@xxxxxxxxx>, Joona Kiiski <zamar@xxxxxxxxxxxxxx>, freeciv-dev@xxxxxxxxxxx
Cc: bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: BUG/PATCH: Overproduction problems (PR#670)
From: Erik Sigra <erisi730@xxxxxxxxxxxxxx>
Date: Fri, 26 Jan 2001 07:51:37 +0100
Reply-to: sigra@xxxxxxx

fredagen den 26 januari 2001 05:22 skrev David Pfitzner:
> Really the main problem in the examples is the occurence of a big
> over-production by changing to something with small cost, whereas
> the micromanagement issue is about usually-small over-productions
> which occur during the normal course of producing things.  So maybe
> there is some middle ground between rewarding micromanagement and
> loopholes in the examples, but its not clear to me right now...

In Alpha Centauri, an overproduction of 10 is allowed. It can probably be 
changed in rulesets.



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