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[Freeciv-Dev] Re: BUG/PATCH: Overproduction problems (PR#670)
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[Freeciv-Dev] Re: BUG/PATCH: Overproduction problems (PR#670)

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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: BUG/PATCH: Overproduction problems (PR#670)
From: zamar-fc@xxxxxxxxxxxxxxxxxxx (Joona Kiiski)
Date: Wed, 31 Jan 2001 13:07:10 +0200 (EET)
Reply-to: zamar-fc@xxxxxxxxxxxxxxxxxxx


>
>Why not just:
>
>--- -   Wed Jan 31 10:14:03 2001
>+++ cityturn.c  Wed Jan 31 09:29:51 2001
>@@ -1306,4 +1306,5 @@
>       pcity->shield_stock-=improvement_value(pcity->currently_building);
>+      if(pcity->shield_stock > pcity->shield_surplus)
>+        city->shield_stock = pcity->shield_surplus;
>       pcity->turn_last_built = game.year;
>-      /* to eliminate micromanagement */
>       if(is_wonder(pcity->currently_building)) {
>@@ -1397,2 +1398,4 @@
>       pcity->shield_stock-=unit_value(pcity->currently_building);
>+      if(pcity->shield_stock > pcity->shield_surplus)
>+        city->shield_stock = pcity->shield_surplus;
>
>Regards,
>I.Q.

That's fine if you think that we should remove all overproduction.
In my my patch penalty is only half of it.

But if you think that we should not allow any kind of overproduction,
that's fine for me. Things would anyway be much better than now.

People, opinions about this??

--
Zamar



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