[Freeciv-Dev] Cleanup in map.c
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This makes sure most of the functions in map.c don't try to count
non-existing tiles. If the rest of the code is modified the same way it will
also make it more or less trivial to implement things like torus maps, flat
maps and maps with real isometric grids.
There seemed to be a bug in is_terrain_clean(); fixed.
-Thue
update_map_functions.diff
Description: Text Data
- [Freeciv-Dev] Cleanup in map.c,
Thue <=
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