[Freeciv-Dev] Re: Civ II incompatibility for settler actions? (was: Sugg
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To: |
Reinier Post <rp@xxxxxxxxxx> |
Cc: |
freeciv-dev@xxxxxxxxxxx (Freeciv developers) |
Subject: |
[Freeciv-Dev] Re: Civ II incompatibility for settler actions? (was: Suggestions - scrolling improvements.) |
From: |
Gaute B Strokkenes <gs234@xxxxxxxxx> |
Date: |
03 Jan 2001 14:26:59 +0100 |
On Tue, 2 Jan 2001, rp@xxxxxxxxxx wrote:
> On Tue, Jan 02, 2001 at 05:08:12AM +0100, Gaute B Strokkenes wrote:
>>
>> ...which, incidentally, reminds me of Gaute's Pet Freeciv Peeve
>> #337: building roads and railroads does not work as in Civ 2.
>
> I've never seen this mentioned before.
Actually, I think it's not just roads and railroads, but other kinds
of activities as well. It's just not that noticeable.
>> I think that I can whip up a patch that implements this without too
>> much trouble. However, is this deliberate, or just a bug? Some
>> people may prefer the current behaviour, so it might be sensible to
>> make this an option.
>
> It looks like an oversight.
I'll get to it, then. 8-)
In any case, I've come up with the following patch. It doesn't do the
above yet, but it rearranges and generalises a few things to make this
(and, incidentally, terrain.ruleset) easier.
activities.diff
Description: patch against current CVS
--
Big Gaute http://www.srcf.ucam.org/~gs234/
HAIR TONICS, please!!
[Freeciv-Dev] Re: Suggestions - scrolling improvements., Reinier Post, 2001/01/03
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