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[Freeciv-Dev] Re: Civ II incompatibility for settler actions? (was: Sugg
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[Freeciv-Dev] Re: Civ II incompatibility for settler actions? (was: Sugg

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To: greg@xxxxxxxxxxxx (Greg Wooledge)
Cc: freeciv-dev@xxxxxxxxxxx (Freeciv developers)
Subject: [Freeciv-Dev] Re: Civ II incompatibility for settler actions? (was: Suggestions - scrolling improvements.)
From: "Miguel Farah F." <miguel@xxxxxxxxxxxxx>
Date: Wed, 3 Jan 2001 23:07:55 -0300 (CLST)

Greg Wooledge dijo/said:
>
>
>[...]
>> Actually, I think it's not just roads and railroads, but other kinds
>> of activities as well.  It's just not that noticeable.
>
>It's *very* noticeable.  In Civ2, you can put two Engineers, a defender
>and a bunch of attackers on a Transport, unload them next to a city
>and have the Engineers build a Fortress before the owner of the city
>can react.  In Freeciv, this isn't possible.
>
>But the question is: which way do we *want* it to act?

I vote for CIV2 behavior.

-- 
MIGUEL FARAH              //   miguel@xxxxxxxxxx
#include <disclaimer.h>   //   http://www.webhost.cl/~miguel
<*>
"Trust me - I know what I'm doing."
- Sledge Hammer



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